creative technology serious/superpower game(s)
Added by eliens on March 16, 2013 at 4:00pm — No Comments
although the course will very likely not result in (serious) games, it is nevertheless interesting to relate the theme(s) of Creative Technology Superpower(s) (Games) to creative ethics, or (as it is officially called) ethics for creative technology: deal(s) with issues related to the (future) professional ethics of creative technology graduates, new and emergent technology to improve the quality of life, psychological…Continue
Added by eliens on January 25, 2013 at 9:36am — No Comments
Added by eliens on June 7, 2011 at 9:00pm — No Comments
Here an update about the work Siewart and I are doing at T-Xchange. The project is to design and build an application that helps employers' motivation to do their chores. Tuesday we presented our plans for to our clients. Here a quick summary of these plans and the feedback we got so far:
Added by Jan Kolkmeier on May 20, 2011 at 1:40pm — No Comments
Added by eliens on May 12, 2011 at 4:30pm — No Comments
In continuation on the efforts to pursue the field of serious gaming, two New Media Track students, Siewart and me, have started working together with T-XChange, as suggested before, to fill in our course Game Development.
We were proposed to work on a project…Continue
Added by Jan Kolkmeier on May 6, 2011 at 12:30pm — No Comments
In the most recent of STT Expert Meetings the audience, all experts, presumably, was given the opportunity to ask questions, to be answered by the (expert) speakers. The theme of the meeting was play or be played, which has a similar ring as the, for creative technology students now familiar, phrase:…Continue
Added by eliens on April 25, 2011 at 11:41pm — No Comments
In the past four years a new way of making people addicted to their video-game has been growing. These, usually referred to as achievements, are mechanism that introduce additional tasks in a game that challenges the player to do more difficult tasks. These tasks are recorded on a community page for that game so others can see it. This will create a competition between players to show off what you have achieved in the game. So the best way to describe an achievement is probably a decoration…Continue
In course of our Qarma project we explore how we can motivate people using game mechanics. One mechanic with great potential are rewards. Rewards in games are a complex topic, but the general idea is that the player gets frequent and direct feedback to his action, giving a satisfying feeling.
This kind of feedback is lacking dramatically in real life. Often the work people do…Continue
Added by Jan Kolkmeier on March 14, 2011 at 2:00pm — No Comments
We believe that game mechanics can be used motivate people to do practically everything, with pleasure. To "make the world a better place" however, we need some more ingredients. To achieve big things we need the resources of groups. This is the first post of a series in which we try to approach concepts of social groups for our means through reflection.
To be able to use groups as an entity in our research we need to be able to "measure" them. Otherwise we can't…Continue
Herjan, Siewart and me started working on our new project in the course of our New Media track. Let me introduce it to you:
Subtitle: Exploring game mechanics for persuasive applications
3-Sentence-explanation: Our aspirations for this project are to explore how game…Continue
In the STT Expert Meetings on The Future of Serious Gaming, the topic of (11 February 2011) was (Serious) Gaming in a Networked Society, held at the hyves building at the Frederiksplein, Amsterdam. Although presenting an interesting variety of speakers, I felt that the central topic of serious gaming was not sufficiently articulated, and paying…Continue
Added by eliens on February 14, 2011 at 9:00pm — No Comments
Added by eliens on June 10, 2010 at 10:30am — No Comments
I’ve been putting some of the endless features of unity together in a small demo/showcase. The (online) demo requires the unity3d plugin, which can be easily installed in less than 3 clicks.
It took me about 3 hours to make this, after almost zero experience with Unity.