creative technology serious/superpower game(s)

All Blog Posts (15)

augment (y)our reality!


Added by eliens on March 16, 2013 at 4:00pm — No Comments

creative ethic(s)

although the course will very likely not result in (serious) games, it is nevertheless interesting to relate the theme(s) of Creative Technology Superpower(s) (Games) to creative ethics, or (as it is officially called) ethics for creative technologydeal(s) with issues related to the (future) professional ethics of creative technology graduates, new and emergent technology to improve the quality of life, psychological…


Added by eliens on January 25, 2013 at 9:36am — No Comments

CreaTe Game Studios

welcome to the new members: Ernst, Fabienne, Vesso, Thijs, Inéz, Michel, Christopher B., Patrick and jelle G. With (serious) game development as a central element in the new media track, Sven''s initiative to start the CreaTe Game Studios is very timely and appropriate. And, of course, your… Continue

Added by eliens on June 7, 2011 at 9:00pm — No Comments

T-Xchange update -- First Proposal

Here an update about the work Siewart and I are doing at T-Xchange. The project is to design and build an application that helps employers' motivation to do their chores. Tuesday we presented our plans for to our clients. Here a quick summary of these plans and the feedback we got so far:

Augmented Office

The chosen…


Added by Jan Kolkmeier on May 20, 2011 at 1:40pm — No Comments

serious games -- does it matter?

I think it does! To announce a newly to be developed course, I wrote:

... serious games are more and more considered to be an effective means to bring about awareness, acquire skills, change behavior, and influence social patterns. With elementary game development technology, we… Continue

Added by eliens on May 12, 2011 at 4:30pm — No Comments

Putting it into practice

In continuation on the efforts to pursue the field of serious gaming, two New Media Track students, Siewart and me, have started working together with T-XChange, as suggested before, to fill in our course Game Development.

We were proposed to work on a project…


Added by Jan Kolkmeier on May 6, 2011 at 12:30pm — No Comments

serious game(s) -- issues

In the most recent of STT Expert Meetings the audience, all experts, presumably, was given the opportunity to ask questions, to be answered by the (expert) speakers. The theme of the meeting was play or be played, which has a similar ring as the, for creative technology students now familiar, phrase:…


Added by eliens on April 25, 2011 at 11:41pm — No Comments

Real-life Achievements

In the past four years a new way of making people addicted to their video-game has been growing. These, usually referred to as achievements, are mechanism that introduce additional tasks in a game that challenges the player to do more difficult tasks. These tasks are recorded on a community page for that game so others can see it. This will create a competition between players to show off what you have achieved in the game. So the best way to describe an achievement is probably a decoration…


Added by Siewart on March 15, 2011 at 8:30pm — 3 Comments

Reward Structures, a self experiment?

In course of our Qarma project we explore how we can motivate people using game mechanics. One mechanic with great potential are rewards. Rewards in games are a complex topic, but the general idea is that the player gets frequent and direct feedback to his action, giving a satisfying feeling.

This kind of feedback is lacking dramatically in real life. Often the work people do…


Added by Jan Kolkmeier on March 14, 2011 at 2:00pm — No Comments

Social Groups, Part 1: Modelling Properties

We believe that game mechanics can be used motivate people to do practically everything, with pleasure. To "make the world a better place" however, we need some more ingredients. To achieve big things we need the resources of groups. This is the first post of a series in which we try to approach concepts of social groups for our means through reflection.


To be able to use groups as an entity in our research we need to be able to "measure" them. Otherwise we can't…


Added by Jan Kolkmeier on March 10, 2011 at 1:09pm — 1 Comment

Introducing the Qarma Project

Herjan, Siewart and me started working on our new project in the course of our New Media track. Let me introduce it to you:


Title: Qarma

Subtitle: Exploring game mechanics for persuasive applications

3-Sentence-explanation: Our aspirations for this project are to explore how game…


Added by Jan Kolkmeier on March 9, 2011 at 5:13pm — 1 Comment

serious games as social technology

In the STT Expert Meetings on The Future of Serious Gaming, the topic of (11 February 2011) was (Serious) Gaming in a Networked Society, held at the hyves building at the Frederiksplein, Amsterdam. Although presenting an interesting variety of speakers, I felt that the central topic of serious gaming was not sufficiently articulated, and paying…


Added by eliens on February 14, 2011 at 9:00pm — No Comments

draw & walk -- silence does not mean absence

draw & walk: yesterday, I was at the Media Jaarcongress in Hilversum, where the old media display their flirts with the new media. Actually it is going beyond that. The old media need the new media in a significant way. This includes the use of physical omputing, and the great variety of screens. The theme of the conference was: eye for the screen. Screens are important, for display, and to focus attention, but what… Continue

Added by eliens on June 10, 2010 at 10:30am — No Comments

Unity Demo/Showcase

I’ve been putting some of the endless features of unity together in a small demo/showcase. The (online) demo requires the unity3d plugin, which can be easily installed in less than 3 clicks.

It took me about 3 hours to make this, after almost zero experience with Unity.

Checkout the demo…


Added by Douwe Bart on April 22, 2010 at 9:00am — 2 Comments

Unreal Development Kit is now free!

Epic Games offers the huge UDK for the Unreal Engine 3 for download. Thus the Unreal Engine is now free to use for non-commercial projects.

Developer Epic Games decided to release the Unreal Development Kit. The toolset, which is based on the Unreal Engine 3, is intended for non-commercial use and for academic environments. For a commercial use of the UDK one still has to acquire a license.

The following tools are included:

• The Unreal Editor toolset, complete with… Continue

Added by Siewart on November 9, 2009 at 12:00pm — 2 Comments

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