creative technology serious/superpower game(s)
although the course will very likely not result in (serious) games, it is nevertheless interesting to relate the theme(s) of Creative Technology Superpower(s) (Games) to creative ethics, or (as it is officially called) ethics for creative technology: deal(s) with issues related to the (future) professional ethics of creative technology graduates, new and emergent technology to improve the quality of life, psychological research on well-being, behavioral change, and (in addition) potential role(s) of games as ethical frameworks allowing to explore moral options and their consequences ...
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