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creative technology serious/superpower game(s)

Jan Kolkmeier's Blog (5)

T-Xchange update -- First Proposal

Here an update about the work Siewart and I are doing at T-Xchange. The project is to design and build an application that helps employers' motivation to do their chores. Tuesday we presented our plans for to our clients. Here a quick summary of these plans and the feedback we got so far:



Augmented Office

The chosen…

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Added by Jan Kolkmeier on May 20, 2011 at 1:40pm — No Comments

Putting it into practice

In continuation on the efforts to pursue the field of serious gaming, two New Media Track students, Siewart and me, have started working together with T-XChange, as suggested before, to fill in our course Game Development.

We were proposed to work on a project…

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Added by Jan Kolkmeier on May 6, 2011 at 12:30pm — No Comments

Reward Structures, a self experiment?

In course of our Qarma project we explore how we can motivate people using game mechanics. One mechanic with great potential are rewards. Rewards in games are a complex topic, but the general idea is that the player gets frequent and direct feedback to his action, giving a satisfying feeling.

This kind of feedback is lacking dramatically in real life. Often the work people do…

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Added by Jan Kolkmeier on March 14, 2011 at 2:00pm — No Comments

Social Groups, Part 1: Modelling Properties

We believe that game mechanics can be used motivate people to do practically everything, with pleasure. To "make the world a better place" however, we need some more ingredients. To achieve big things we need the resources of groups. This is the first post of a series in which we try to approach concepts of social groups for our means through reflection.

Properties

To be able to use groups as an entity in our research we need to be able to "measure" them. Otherwise we can't…

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Added by Jan Kolkmeier on March 10, 2011 at 1:09pm — 1 Comment

Introducing the Qarma Project

Herjan, Siewart and me started working on our new project in the course of our New Media track. Let me introduce it to you:

 

Title: Qarma

Subtitle: Exploring game mechanics for persuasive applications

3-Sentence-explanation: Our aspirations for this project are to explore how game…

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Added by Jan Kolkmeier on March 9, 2011 at 5:13pm — 1 Comment

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