creative technology serious/superpower game(s)
In the past four years a new way of making people addicted to their video-game has been growing. These, usually referred to as achievements, are mechanism that introduce additional tasks in a game that challenges the player to do more difficult tasks. These tasks are recorded on a community page for that game so others can see it. This will create a competition between players to show off what you have achieved in the game. So the best way to describe an achievement is probably a decoration…
ContinueAdded by Siewart on March 15, 2011 at 8:30pm — 3 Comments
In course of our Qarma project we explore how we can motivate people using game mechanics. One mechanic with great potential are rewards. Rewards in games are a complex topic, but the general idea is that the player gets frequent and direct feedback to his action, giving a satisfying feeling.
This kind of feedback is lacking dramatically in real life. Often the work people do…
ContinueAdded by Jan Kolkmeier on March 14, 2011 at 2:00pm — No Comments
We believe that game mechanics can be used motivate people to do practically everything, with pleasure. To "make the world a better place" however, we need some more ingredients. To achieve big things we need the resources of groups. This is the first post of a series in which we try to approach concepts of social groups for our means through reflection.
To be able to use groups as an entity in our research we need to be able to "measure" them. Otherwise we can't…
ContinueAdded by Jan Kolkmeier on March 10, 2011 at 1:09pm — 1 Comment
Herjan, Siewart and me started working on our new project in the course of our New Media track. Let me introduce it to you:
Title: Qarma
Subtitle: Exploring game mechanics for persuasive applications
3-Sentence-explanation: Our aspirations for this project are to explore how game…
ContinueAdded by Jan Kolkmeier on March 9, 2011 at 5:13pm — 1 Comment
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