CTSG

creative technology serious/superpower game(s)

research augmented reality

 

mission statement(s): this section will be devoted to explorative research in concepts and technologies for or related to augmented reality, including unity (our 3D canvas for gogbot, developed by Jan Kolkmeier), mobile AR (layar and junaio), as presented by Sander Veenhof, and ximpel interactive video, now being extended by Winoe Bhikharie for the investigation of ethical frameworks

create @ facebook / XIMPEL / creative technology / multimedia @ VU / utopia

... students are invited to join our explorations, in the context of creative exploration(s)and/or serious games, individual multimedia & game development projects, or a creative technology bachelor project, and of course students for the creative ethic(s) course are also welcome to contribute, since these explorations started from the ethical imperative expressed by the guest lecture entitled:

AR technologies  --  gamification(s): augment (y)our reality! with Sander Veenhof;

literature & overview(s)

for developer(s) -- game engine(s) / QR


... having at this stage no experience with (mobile) AR myself (Æ), students are invited to explore the possibilities of mobile AR in their own pace, and contribute to our shared knowledge of this field and its application to entertainment and serious games, with, of course, the upcoming festival(s) as a target in the back of (y)our mind(s...

 

inspiration(s) -- try these out:

 

concept(s) & application(s) -- communication(s)


... so, what do we want to accomplish? ... in a way, I am interested to see where the creative exploration(s) using AR technology will lead us! At the time, the metaphor we used for gogbat was together we walk, meaning whatever you do, there will be a digital trail. Somehow, similar themes seem to apply to (mobile) AR, at least to my mind. Anyway, whatever we do, it seems worthwhile to augment (y)our reality!

experiment(s) -- ar.eliens.net / code(s) / talk(s) / ethic(s)


... by the end of the day, I made my first android app (hello world), using xamarin, and that is probably not the end of the story ...  (Æ)

 

the experiment(s) indicate that (simple) mobile AR is feasible, technically not too demanding, and that it might provide a powerful technology for a wide range of applications... and, I almost forgot, my interest in AR and mixed reality goes a long way back, when developing ViP (virtualpoetry.tv) for mixed reality theatre (2006)..., but AR technology has gone a long way as testified by AR meets 3D print ...!

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