creative technology serious/superpower game(s)

serious games -- does it matter?

I think it does! To announce a newly to be developed course, I wrote:
... serious games are more and more considered to be an effective means to bring about awareness, acquire skills, change behavior, and influence social patterns. With elementary game development technology, we will explore the potential of serious games in a social context, using casual game mechanics, and what recently has been identified as the dynamics of gamification ...
So, both as a relatively new element of new media, as well as a topic for students, serious games seem to relevant, and interesting, also from a more technical perspective, that is allowing for real game development(s). And therefore, I accordingly updated the interpretation of the abbreviation: CTSG, which now allows for a wider interpreation of the S ..., previously representing only superpowers, but now more seriously, also social, and why not smart!

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