creative technology serious/superpower game(s)
In the STT Expert Meetings on The Future of Serious Gaming, the topic of (11 February 2011) was (Serious) Gaming in a Networked Society, held at the hyves building at the Frederiksplein, Amsterdam. Although presenting an interesting variety of speakers, I felt that the central topic of serious gaming was not sufficiently articulated, and paying close attention to the presentations, I observed that one key phrase was missing, namely persuasion. Why would that be important, you may think. Well, to put it simply, because serious games are about changing behaviors. In other words, we must regard serious games a social technology, and more specifically ask the question(s):
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